Hunters of the Fallen

Chapter 3 session 2

One rule for the rich...

Having insisted on at least a ‘light’ breakfast, finally the four Hunters prepare to leave the apartments in Suzail, Artemis’s manservant is gathering their belongings into the hallway when there is a rather frantic knocking on the door.
As the door is opened a travel-stained and exhausted looking Half-Elf staggers through the door. He immediately looks for Beryllium and upon seeing him, relays some odd news.
According to this rather unkempt squire, Percival, Zonark keep has been commandeered by the Purple Dragons – for what purpose he does not know, as General Mull dispatched him as soon as the order was given.
Beryllium, somewhat concerned by these matters, announces that he will go and demand an answer from Azoun as to what the hell he is playing at. Bill reminds him that the King is the King, and as such has the right to commandeer any and all property in the kingdom,

Beryllium turns and announces that he will catch up with the others at Bills Festhall once he’s sorted out the issue. Bill throws a parting shot about the dangers of having run up a gambling debt, but either Beryllium doesn’t hear or he ignores it as there are more pressing issues.


Somewhat puzzled, the three remaining heroes set off along the Golden Mile and out through the Kings Gate heading north. Artemis having brought a much reduced entourage of only ten, comprising only his favourite chef, two footrubbers and a few choice students to carry his belongings.

As they travel northwards, the sea-mist clears somewhat as they begin riding up the slight incline toward the Kings forest, passing a patrol of the Purple Dragons heading south. The captain of the patrol bids a good morning to Lord Bill and his two companions and asks that he pass on the patrols good wishes to his hostesses when he arrives home.
Artemis is somewhat put out by this lack of recognition, and takes his annoyance out on Johan Nevinson while praising Aldricks acceptance of the imagined slight to them both.
After a short lunch break as the entourage has rode ahead to set up a small pavilion and kitchens, with meats, pies, pastries and puddings prepared fresh by Bernard Ahara, Artemis’s travelling chef, the party again continue north.
As they get nearer to the Festhallthey ride past a party of adventurers who are travelling North towards the famed Festhall. Naturally Bill recommends it to them as a fine establishment noticing (as do all three) that one of the adventuring party, a female rogue is attempting to conceal herself in the trees off the main path.

Arriving at the Festhall, a cheer goes up from the stockade as they see their lord arriving, the gates are flung wide open and a bevy of young nubile ladies rush out to meet their lord, he tries, with little success to divert their attention to his two companions and the ten staff and acolytes that Artemis insisted on bringing. Numerous horses are in the stables and a couple of liveried coaches stand in the courtyard, Bill immediately recognising one of them as belonging to Tarmel Illance.
Striding into his Festhall, Bill announces to all that it is now happy hour, and drinks are two for the price of one. He immediately looks for Rose but she is not around and instead has Hostmaster Jarvis arrange a table for the three of them while he makes his rounds of the hall – one Halfling at the bar gives him pause, as he tries to recall where he recognises the face from, but before he can place the face, the Halfling drops down from the stool he is sat on and leaves the Festhall. Aldrick notices that the Halfling appears very surprised to see Bill, but doesn’t see his face for long enough to gauge anything else.
Bill ensures that his two guests are comfortable, instructs Hostmaster Jarvis to ensure that some entertainment is arranged and leaves to check on his keep.
Returning to his keep, he instructs Xanthos Borekko to prepare his best equipment as he will be away for three or four tendays, he also instructs him to select one of the squires to accompany him, finally settling on Bob.
Bill returns to the Festhall, arriving only a moment after the adventurers they passed on the road, to see that Jarvis has leapt on the fact that one of the party appears to be a bard, and has drafted him in for a performance. Looking for the (presumed) thief, Bill has a rather loud conversation with Jarvis purposefully within earshot of the young woman about ensuring that the wealthy noble (referring to Tarmel Illance) is continued to be plied with the strongest liquor as he always ends up spilling most of his coin, and what he doesn’t spill he leaves, he then points to the 1st floor booth ensuring that the young thief has seen exactly where he is pointing to before smiling to himself and rejoining his friends. He tells them of the helping hand he has given to a young struggling adventurer as he takes his seat and the bard Pangeon begins.
The highlight of Pangeons performance is him being announced by Hostmaster Jarvis, and it goes rapidly downhill from there, songs of Pelor, pious clerics and Shar are not appreciated by any of the patrons, and the bard has only just begun his second song before the first tankard is hurled in his direction. His friends watching from the bar bristle, and move their hands to their swords before the situation is defused by Jarvis ushering the bard of the stage and announcing, to a riotous cheer, that it is time for the dancing girls.
The dancing is reaching it’s climax, as a scream is heard from the balcony above, from the booth that Tarmel is in, Bill steps through a fey portal, arriving instantly at the curtain of the booth, Artemis makes a few small hand gestures, flies up into the centre of the room, casting his gaze on all to calm them, while Aldrick barrels his way through the crowd towards the stairs.
Pulling the curtain aside, Bill sees exactly what has happened. Tarmel Illance stands naked from the chest up, with his rapier drawn. Rose lies on the bed, stabbed through the heart and the sheets pooling in her blood. In the corner is Tarmels bodyguard – Drouth Krysinger.
Bill steps into the room, bristling with anger, ordering Tarmel to drop his weapon. Tarmel doesn’t fully comply, but does sheath his rapier while taking a step backwards.

Tarmels offer of a rather insulting 300gp for the loss of Bills property, is ignored, and his defense of having had his coinpurse stolen by Rose, is given equally short shrift.
Ordering Drouth out, Bill steps swiftly forward and with one precise blow to the jaw knocks the insufferable young Lord cleanly out.

The discussion that follows has Artemis suggesting that Bill just kills him and damn the consequences, even Aldrick says that if this was in his house, Tarmel would already be dead. Bill opts for the more political option of taking him to his dungeon so that he can be tried for the murder, suggesting that such a situation could be turned to his advantage and asks if Artemis can bring Rose back. Artemis immediately begins preparations for a raise dead ritual.

Bill calls time on the revelries downstairs, and as he and Aldrick are carrying the unconcious Tarmel out, they again spot the Halfling talking at length with Drouth. Phrases such as Justice must be done, immediately spark recognition for Bill, as this is Brantyr Longfellow the judge that branded him with a Mark of Justice in his youthful days in Amn.

Bill demands that Brantyster immediately brand Tarmel, but the halfling refuses until fair trial is done, citing the fact that Tarmel is a Lord and therefore must be judged by his peers – peers who are not his accusers. Angered by the obstructive nature of the halfling, Bill icily tells him that he was 2 hours to get out of Longbottom village, unless he also wants to be taken to the dungeon or worse.



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